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using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : Photon.MonoBehaviour { public GameObject[] spawnSpots; public int state = 0; void Connect() { PhotonNetwork.ConnectToBestCloudServer("V1.0"); state = 1; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnGUI() { switch (state) { case 0: if (GUI.Button(new Rect(10,10,100,30), "Connect")) { Connect(); } break; case 1: GUI.Label(new Rect(10, 10, 100, 30), "Connected"); break; } } }
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