using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnMinions : MonoBehaviour {
public Transform node1;
public GameObject minionPrefab;
bool spawning = true;
// Use this for initialization
void Start () {
StartCoroutine(spawnMinion());
}
// Update is called once per frame
void Update () {
}
IEnumerator spawnMinion()
{
while (spawning)
{
yield return new WaitForSeconds(0.2f);
Instantiate(minionPrefab, node1.transform.position, node1.transform.rotation);
yield return new WaitForSeconds(5);
}
}
}