using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MinionAI : MonoBehaviour {

    public Transform target;
    public int rotationSpeed = 5;
    public Transform myTransform;

    private void Awake()
    {
        myTransform = transform;
    }

    // Use this for initialization
    void Start () {
        target = GameObject.FindWithTag("node2").transform;
    }
	
	// Update is called once per frame
	void Update () {
        var moveSpeed = 5;
        myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
        Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
        myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
    }
}