using System.Collections; using System.Collections.Generic; using UnityEngine; public class MinionAI : MonoBehaviour { public Transform target; public int rotationSpeed = 5; public Transform myTransform; private void Awake() { myTransform = transform; } // Use this for initialization void Start () { target = GameObject.FindWithTag("node2").transform; } // Update is called once per frame void Update () { var moveSpeed = 5; myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime); myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime; } }