using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : Photon.MonoBehaviour {

    public GameObject[] spawnSpots;

    public int state = 0;

    void Connect()
    {
        PhotonNetwork.ConnectToBestCloudServer("V1.0");
        state = 1;
    }

    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

    void OnGUI()
    {
        switch (state)
        {
            case 0:
                if (GUI.Button(new Rect(10,10,100,30), "Connect"))
                {
                    Connect();
                }
                break;
            case 1:
                GUI.Label(new Rect(10, 10, 100, 30), "Connected");
                break;
        }
    }
}