public void FriendListYenile()
    {
        if (SteamManager.Initialized)
        {
            foreach (Transform child in content)
            {
                GameObject.Destroy(child.gameObject);
            }

            int friendCount = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

            for (int i = 0; i < friendCount; ++i)
            {
                CSteamID friendSteamId = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate);
                string friendName = SteamFriends.GetFriendPersonaName(friendSteamId);
                EPersonaState friendState = SteamFriends.GetFriendPersonaState(friendSteamId);
                string friState = friendState.ToString().Replace("k_EPersonaState", "");

                if (friState == "Online" || friState == "Away")
                {
                    TextMeshProUGUI[] txts = listItem.GetComponentsInChildren<TextMeshProUGUI>();

                    txts[0].GetComponent<TextMeshProUGUI>().text = friendName;

                    txts[1].GetComponent<TextMeshProUGUI>().text = friState;

                    listItem.GetComponentInChildren<RawImage>().texture = steamAvatarGetir(friendSteamId);

                    Instantiate(listItem, content);
                }
            }
        }
    }