using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SolMinion : MonoBehaviour {
GameObject pathGO;
Transform targetPathNode;
int pathNodeIndex = 0;
float speed = 5f;
public int healt = 1;
// Use this for initialization
void Start () {
pathGO = GameObject.Find("Path");
}
void GetNextPathNode()
{
targetPathNode = pathGO.transform.GetChild(pathNodeIndex);
pathNodeIndex++;
}
// Update is called once per frame
void Update () {
if(targetPathNode == null)
{
GetNextPathNode();
if(targetPathNode == null)
{
ReachedGoal();
}
}
Vector3 dir = targetPathNode.position - this.transform.localPosition;
float distThisFrame = speed * Time.deltaTime;
if(dir.magnitude <= distThisFrame)
{
targetPathNode = null;
}
else
{
transform.Translate(dir.normalized * distThisFrame, Space.World);
Quaternion targetRotation = Quaternion.LookRotation(dir);
//this.transform.rotation = Quaternion.LookRotation(dir);
this.transform.rotation = Quaternion.Lerp(this.transform.rotation, targetRotation, Time.deltaTime);
}
}
void ReachedGoal()
{
Destroy(gameObject);
}
}